Gmod E2 Codes List Codes

gmod E2 Codes List Codes

fade, and use Lexical s fading door to any keypad number (not toggled) and fade. Wire best Gta Mod Menu 1 42 Fade from the prop, to the. Then type!add playername to add someone. It will show in chat Added playername Or something like that. If you wanna code E2 you wanna look at some tutorials, a good starting tut can be found. E2 stuff - ByB Community Wire / E2 - ByB Servers Wire Expression2:Examples - GMod Wiki View Gift Codes; Buy Gift Codes; Login; Register; ByB Community Abuse Reports Unban Requests View Tickets ByB Community; gmod: ByB DarkRP - Player Creations; Wire /. Pages: 1. 35 Subject / Started by Last post Replies / Views; Commonly used E2s. Gmod: ByB DarkRP - Player Creations; Wire /. Use lua tags for your E2 code. The syntax highlighting isn t perfect, but it helps a lot with comments. Coding Please make sure the variable names you use describe what they are for, for example, use WeldLatch instead of WL for your variable name. These are various shapes you can use. Vec KnAng KnA:toAngle rangerFilter(O) rangerFilter(Knifes) RH rangerOffset(100,Kn:pos KnA) randint(1,4) ".wav else if(RH:hit Kn:setPos(RH:position - Kn:forward * 5) Knife_AttackI_2,vector vec Kn:removeTrails if(RH:entity mass - 1 else Kn:propFreeze(1) Kn:noCollideAll(1) if(KR!Cd) if(KnA! I can't find help anywhere else, so I'll ask y'all. All my garry's mod E2s mostly for carter addon pack. H 14 holoCreate(H) * HS) holoScale(H,vec(0.1,0.1,0.2) * HS) holoModel(H hqcylinder holoParent(H,1) holoMaterial(H models/shiny holoColor(H,vec(200,150,50). Note, that the # mean's it wont do anything to the code, so use them when your testing your E2 and you don't want the original code gone and forgotten. H 15 holoCreate(H) * HS) holoScale(H,vec(0.3,0.3,0.2) * HS) holoModel(H hqsphere gmod E2 Codes List Codes holoParent(H,1) holoMaterial(H models/shiny holoColor(H,vec(200,150,50). Not a member of Pastebin yet? H 4 holoCreate(H) * HS) holoAng(H,E:toWorld(ang holoScale(H,vec(0.34,0.34,0.2) * HS) holoModel(H hqsphere holoParent(H,1) holoMaterial(H models/shiny holoColor(H,vec(200,150,50). Vec if(Target:isAlive Throw (Target:boxCenterW - Chfl:pos normalized CfPos Chfl:boxCenterW Throw * 1000 CfAng Throw:toAngle ang(0,0,curtime * 1000) rangerFilter(O) rangerFilter(Chfl) rangerFilter(Block) RO if(RO:hit ang(90,0,-90) /.5) Chfl:setPos(RO:position Chfl:right * min(70,40 Chfl:isWeldedTo radius /.5) if(RO:entity isAlive randint(1,4) ".wav else randint(1,3) ".wav Throw vec elseif(!Chfl:isWeldedTo Chfl:noCollide(RO:entity. H 21 holoCreate(H) * HS) holoScale(H,vec(0.4,0.2,0.2) * HS) holoParent(H,1) holoMaterial(H lights/white holoColor(H,vec(200).
  • H 31 holoCreate(H) * HS) holoScale(H,vec(0.2,0.05,0.1) * HS) holoModel(H hqcylinder holoParent(H,1) holoMaterial(H models/shiny holoColor(H,vec(200,150,50) H 32 holoCreate(H) * HS) holoScale(H,vec(0.2,0.05,0.1) * HS) holoModel(H hqcylinder holoParent(H,1) holoMaterial(H models/shiny holoColor(H,vec(200,150,50) H 33 holoCreate(H) * HS) holoScale(H,vec(0.2,0.05,0.1) * HS) holoModel(H hqcylinder holoParent(H,1) holoMaterial(H models/shiny holoColor(H,vec(200,150,50). H 24 holoCreate(H) * HS) holoAng(H,E:toWorld(ang holoScale(H,vec(0.06,1.1,6) * HS) holoParent(H,1) holoModel(H hq_dome holoMaterial(H lights/white holoColor(H,vec(200) holoClipEnabled(H,1,1) holoClip(H,1,vec(0,0,30) * HS, vec(0,0,-1 0) holoClipEnabled(H,2,1) holoClip(H,2,vec(0,0,33) * HS, vec(0,1,-1 0) holoClipEnabled(H,3,1) holoClip(H,3,vec(0,0,33) * HS, vec(0,-1,-1 0 h 25 holoCreate(H) * HS) holoAng(H,E:toWorld(ang holoScale(H,vec(0.03,0.6,0.7) * HS) holoParent(H,1). Maximum 40, optimal 20, knife_Count 20, kU O:keyUse K1 O:keyAttack1 K2 O:keyAttack2 KR O:keyReload TAB O:keyPressed tab / first / if(first Chfl Chfl:setAlpha(0) soundPitch(1,0) soundVolume(1,200) Form. Most of the code is from CrishNate on.
  • This is the code I have: @name Chastiefol @persist Chfl Target Block slime Rancher Hack Pro Block_2 Target_Ent:entity Target_Pos Throw:vector Knife_Attack Knifes:array @persist Form Rotate I_1 I_2 Change Knife Have Cd interval(10) O owner runOnKeys(O,1) runOnLast(1). 1)Change 1 Form 1 soundPitch(4,250) if(O:keyPressed 2 Form!
  • By continuing to use Pastebin, you agree to our use of cookies as described in the. Sign up, delete readme, latest commit 080f23b, dec 29, 2017, permalink. So the code would be holoScale(1,vec(-1,1,1) holoColor(1,vec(0,0,255) #color it holoParent(1,entity #parent it holoModel(1 Cube #models: "cone" "cube" "cylinder" "icosphere" "icosphere2" "icosphere3" "prism" "pyramid" "sphere" "sphere2" "sphere3" "torus" "torus2" "torus3 and if you want to add an extra holo. Last Edit was made on 11/16/2011, this is a simple tutorial on how to make Wire Holograms.
  • From GMod Wiki, jump to: navigation, search, this page has been nominated for deletion. Vec Chfl:isWeldedTo isValid randint(1,4) ".wav Chfl:propFreeze(0) RTrails 1 Throw vec if(Throw! If(first holoCrate(1) #creates the holo holoScale(1,vec(1,1,1) #Scale it if - it will add the "effect the effect being with the Minus sign(-) # it allows you to see in but not out and the Plus sign Is the opposite.

gmod E2 Codes List Codes
Follow the code format set in Expression 2: Formatting. Use 4 spaces for each indentation. All my garry s mod E2s mostly for carter addon pack - mouuff/Garry-s-mod-E2. GitHub is home to over 36 million developers working together to host and review code, manage projects, and build software together. E2 Code Helpdesk Help Needed (self.
gmod E2 Codes List Codes

GitHub - mouuff/Garry-s-mod-E2

H 10 holoCreate(H) * HS) holoScale(H,vec(0.7,0.5,0.1) * HS) holoParent(H,1) holoClipEnabled(H,1) holoClip(H,vec(-12.2,-12.2,0) * HS, vec(1,1,0 0) holoMaterial(H models/shiny holoColor(H,vec(50). Originally posted by, yuu-Chan : farmville 2 Country Escape Hack Download @name Naruto's Balls.3 version @inputs @outputs @persist @trigger runOnTick(1) if(first holoDisableShading(2,1) holoDisableShading(4,1) holoDisableShading(6,1) holoDisableShading(8,1) holoDisableShading(10,1) holoDisableShading(12,1) holoDisableShading(14,1) holoDisableShading(16,1) if(owner keyPressed e if(owner keyPressed r). H 13 holoCreate(H) * HS) holoScale(H,vec(0.3,0.3,0.2) * HS) holoModel(H hqsphere holoParent(H,1) holoMaterial(H models/shiny holoColor(H,vec(200,150,50).

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